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Make Me Better Games

Your monthly blog about tabletop games to develop management and soft skills

Deduction

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Citadels – Get better at doing your thing (and avoid being denied)

2015-07-20 by David Sanchez Leave a Comment

Backstab and watch your back while you do your thing.  And by doing your thing, I mean building your citadel; hence the title of the game, "Citadels".  This is a great game to play with 4-8 players; it's fun, easy and gives the impression of being fast paced due to players usually interacting socially during the downtimes. The main game mechanics could be summarized like this: Each player will have cards representing districts of a citadel in his hand, which he will be able to buy during his turn with the money he also has. During a player's turn, they will be able to get more district cards or more money, and build a district using the money.  A few special districts will give some special ability that will benefit you or hurt other players. But the spice of the game is that every turn, each players has the chance of exclusively using a character from a shared pool.  They are chosen secretly in turn, and each character has some special ability such as: stealing other [Read full post...]

Posted in: Citadels, Deduction, Empathy, People skills, Resource management, Tabletop game Tagged: Card game, Citadels, Deduction, Empathy, Make Me Better Games, People skills, Resource management, Tabletop game

The Resistance: Avalon – Improve your people reading skills

2015-05-18 by David Sanchez Leave a Comment

Detecting lies, reading people's ulterior motives, negotiating, deducing, bonding a team and deceiving: that's what The Resistance: Avalon (from now on, just "Avalon") is all about. This is a great 5-10 player game for practicing you people skills.  Summarized, the game goes like this: Each player is dealt a random character (card), which will belong either to the Good or Bad team; each player will keep his character secret throughout the game.  The Good team members will not know to which team the other players belong to, but the Bad (which are a minority) do from the begining of the game. For several rounds (depending on the number of players), all players will vote which subgroup of players will go on a mission; then, that subgroup will vote if they make that mission a success or a failure.  The Good players will want to make the mission a success, and the Bad players a failure; but if even just one of the players votes the mission a failure, it will fail.  So the idea of [Read full post...]

Posted in: Avalon, Bluffing, Deduction, Negotiation, People skills, Tabletop game Tagged: Avalon, Bluffing, Deduction, Make Me Better Games, Negotiation, People skills, Tabletop game

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